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Could Blockchain Gaming Become a Standalone Industry?

April 9, 2020
Ross Peili

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Could Blockchain Gaming Become a Standalone Industry?

While it is all nice and fancy to see big industry giants partnering with blockchain firms in order to shape the future of the gaming industry, most of the current use-cases that attempt to merge these two sectors either fail, either do it based on the wrong incentive.

I mean, Cryptokitties are cool and everything, yet I doubt the favorite crypto-game of many could ever make it to the triple-A shelf just by being a blockchain-based game.

The problem with most blockchain x game use-cases currently out there is that they use the technology and the possibilities traditional gaming platforms could offer in an inefficient manner.






For example, naming something a blockchain-game simply because it has some sort of a cryptocurrency or monetary token for in-game purchase does not really make it a good game, neither it promises us that blockchain technology was indeed used at its full potential.

As a matter of fact, these kinds of games usually fail exactly because they’re looking for a fast cash-grab, paying zero respects to what gamers really want.

On the other hand, having a triple-A game such as the next title in the Elder Scrolls series using blockchain technology simply to register fancy collectibles as NFTs on the Ethereum blockchain, doesn’t really add up any in-game value, again misusing the technology, while betting at a fast marketing hook.

Triple-A games by nature require extreme memory consumption, CPU, GPU, and RAM correlation no matter the era, hence they are the cream of the gaming industry. That means that a decent game that will entertain gamers on a worldwide scale couldn’t be entirely run on a blockchain that on its own turn is subject to limitations such as block size, transaction times, gas fees and more things gamers should never worry about.

I believe that blockchain and gaming have a lot of possible shared futures, and the same way the gaming industry is now relying on the internet, it will come to a point where blockchain would be a standard component of any videogame.

That also means, blockchain-based games on their own, could never make it to the top-shelves without traditional gaming budgets, and computing/processing architecture.

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Sebastien Borget of The Sandbox Is The New President Of The Blockchain Gaming Alliance

According to an official statement released on March 30th, Sebastien Borget, who is also the co-founder and COO of The Sandbox, an Animoca Brands blockchain-game is the appointed President of BGA.

Although it was exciting news, it wasn’t really a surprise, considering that Animoca Brands and The Sandbox can be found among the initial contributors of BGA. The Blockchain Game Alliance (BGA) has finally appointed a President for the 90-company strong ‘clique’, but that’s not the only heat going on this period.

The announcement cited that traditional gaming industry giants such as Ubisoft, and AMD will be sponsoring BGA in 2020, while blockchain firms such as MakerDAO, and Animoca Brands didn’t hesitate to show their support for a cross-industry strengthening.

“I’m a strong believer in aligning the interests of players, creators, and game developers and will continue to encourage true ownership for game players and creators through the inclusion of the blockchain industry.”Borget commented during his appointment as the new front face for the BGA.

BGA’s first goal-branch is to promote blockchain-powered gaming, while at the same time offer blockchain solutions to the already established gaming industry, enabling new innovative ways of handling information flow within a gaming network, authenticate, monetize and exchange digital assets, such as swords, and more aspects missing from the modern gaming industry.

While it is unclear what the new President has in mind for BGA, if we learned anything from the succession of The Sandbox, that would be the fact that it conquered both the traditional gaming scene as well as the distributed ledger sector by attracting heavy investments from gaming firms such as the Japanese Square Enix, Ubisoft and recently AMD.

Read More: The Sandbox Game Gets Additional $2M from SquareEnix, B Crypto, and TGV

Conclusion

Blockchain is indeed the most innovative networking architecture out there, and industry giants are realizing it by the swarm. 

The gaming industry might not be as big as the global financial industry or automobile industry, but we’re already at a stage where e-sports tournaments offer millions in prizes and are treated similarly to top-shelf sports matches.

Therefore, it should be natural that an over $60bn dollar size industry wants in the blockchain. 

As cited in the above, I don’t believe blockchain-gaming can be a success story on its own, but rather a new standard in the already established gaming scene. 

What’re your thoughts on blockchain gaming? Are you a gamer yourself? Feel free to let me know your thoughts in the comments section below, or hit me on Twitter